RaC FPS: Online Version 1.6.0

Patch Notes

Major Updates

  • New Mechanic: Score
    • Performing specific actions while in a match will award you points. Rack up as much as you can.
  • New Mechanic: Medals
    • When in a lobby with at least two players in total, you will receive a medal based on your Score, Deaths, and Damage Dealt compared to other players in the lobby.
    • If you have the Highest Score, Fewest Deaths, and Most Damage, you’ll receive a Platinum Medal.
  • New Lobby Mode: Tournament
    • Play anywhere between 3 to 9 games in sequence, with the map and gamemode being randomly chosen based on your settings.
    • At the end of the Tournament, all players are given a Rank from E to S depending on how well they placed in each game and what medals they earned.
  • New Weapon: Flux Rifle (Sniper Rifle)
    • Compared to the Pulse Rifle (PvP)
      • ~ Damage Type Changed to Shock
      • +75% Damage Bonus (20 -> 35)
      • Generates an Explosion on Headshot Kill
        • Damage Type: Shock
        • Damage: 100
        • Blast Radius: 10m
      • -25% Fire Rate (60 RPM -> 45 RPM)
      • -70% Ammo Capacity (10 shots -> 3 shots)
    • Compared to the Pulse Rifle (PvE)
      • ~ Damage Type Changed to Shock
      • +100% Damage Bonus (250 -> 500)
      • Generates an Explosion on Headshot
        • Damage Type: Shock
        • Damage: 500
        • Blast Radius: 10m
      • -25% Fire Rate (60 RPM -> 45 RPM)
      • -70% Ammo Capacity (10 shots -> 3 shots)
    • In PvP, upon reaching V2 the Flux Rifle upgrades to the Splitter Rifle
      • Damage Increased by 43% (35 -> 50)
      • Explosion Damage Increased by 50% (100 -> 150)
      • Explosion Blast Radius Increased by 50% (10m -> 15m)
    • In PvE, upon reaching V5 the Flux Rifle upgrades to the Splitter Rifle
      • Damage Increased by 150% (500 -> 1250)
      • Explosion Damage Increased by 150% (500 -> 1250)
      • Explosion Blast Radius Increased by 50% (10m -> 15m)

Additions

  • Added a Button in the Lobby when the Gamemode is Survival that allows you change the music
    • You can assign a specific one or set it to pick one at random
  • Added Survival Music
    • Hercules
      • The former default
    • Bonebreaker
      • Payday 2
    • 8-Bits Are Scary
      • Payday 2
  • Ragdolls now disappear in a “Star Out” animation if sent flying high and far enough away.
    • Might wanna bust out the pan to see some of this

Updates

–UI

  • Lombax Level is now displayed as a circular graphic on the right side of the screen and is only visible if it has recently changed

Balance Changes

  • Pulse Rifle
    • + Increased Fire Rate (45 RPM -> 60 RPM)
  • Vaporizer
    • + Increased Fire Rate (45 RPM -> 60 RPM)

Fixes

  • Fixed an issue where any resource drops are only put in the killfeed on the Host (and done so once for all players in the lobby)
  • Fixed an issue where having static when the game returns to the lobby would result in the static sound persisting
    • Static occurs when you’re in proximity to Cromlass or the Slenderlombax
  • Fixed an issue where players were not receiving an interaction prompt when near a Turret
  • Fixed an issue where the Magma Cannon’s weapon pad model wasn’t rendering correctly

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