RaC FPS: Online Version 1.7.0

Patch Notes

Additions

New Intro Animation

When starting the game, a quick intro animation akin to the opening of Ratchet and Clank 2: Going Commando plays.

New PvE Mechanic: Nano-Pack

Players are now equipped with a personal Nano-Pack in all PvE modes. This handy device is activated with the Mission Action button (Shift/L3) and will heal you for 20% of your Maximum Health before going onto a 30 second cooldown.

Additionally, your Nano-Pack can be modified in your Loadout section to alter and upgrade its capabilities. These Nano-Pack mods can be upgraded in the Inventory to improve their potency.

The Payload changes how the Nano-Pack’s healing is delivered

  • Insta-Heal: Retains the Nano-Pack’s unmodified behavior of restoring a percentage of your Maximum Health
  • Bounce-Back: Restores a smaller amount than Insta-Heal, but in exchange applies a Health Regeneration
  • Inverse-Recov: Restores a percentage of your currently missing health, gaining effectiveness as your Health gets lower
  • Reacti-Heal: Instead of immediately recovering Health, Reacti-Heal gives you 6 stacks of the Reacti-Heal buff. Upon taking damage while the buff is active, you are healed and one stack is consumed

The Module changes other behavior of the Nano-Pack

  • Multi-Pack: Gives your Nano-Pack additional charges, allowing you to potentially use it multiple times in quick succession. Greatly slows down the cooldown speed
  • Nano-Gens: Increases your Nano-Pack’s cooldown speed
  • Vital-Mon: Your Nano-Pack will now automatically activate when you’re in peril. Slows down the cooldown speed
  • Guardi-Boost: Upon activation, your Nano-Pack generates Overhealth. Reduces the total healing of the Nano-Pack

New Map: Silo Hill

Go to war with your enemies over a missile silo situated atop a Veldin Plateau. Take control of the missile to demonstrate your superiority!

  • This Map Supports Free-For-All and Team King of the Hill only

New Armor Mod Set: Barrier Trooper

This new set is oriented around Overhealth

  • 2-Piece: Generates Overhealth when killing enemies
  • 4-Piece: Increases the Overhealth gain when killing enemies and makes your Overhealth more resilient

New Rocket Launcher: The Annihilator

Fires rockets that deliver more damage and fly significantly faster but have a very small blast radius, thus demanding greater precision.

  • Compared to the Minirocket Tube (PvP)
    • Damage Increased by 42% (35 -> 50)
    • Projectile Speed Increased by 80% (30 -> 54)
    • Blast Radius Reduced by 66% (3 -> 1)
  • Compared to the Minirocket Tube (PvE)
    • Damage Increased by 87% (400 -> 750)
    • Projectile Speed Increased by 80% (30 -> 54)
    • Blast Radius Reduced by 66% (3 -> 1)

Note: When determining self-damage, the Annihilator uses a 3 meter blast radius to maintain consistent rocket jumping if you’re used to the Devastator or Minirocket Tube

New In-Game UI: Tab Menu

Press and hold the Tab Key to open an overlay that displays information about players, such as kills, deaths, damage dealt, and score. Also shows the current map and gamemode as well as your personal K:D ratio.

Updates

Relay

  • Due to difficulties on the Relay service’s side, the Relay option for connections has been temporarily disabled. It will be re-enabled once the problems have been resolved.

Weapons

  • Updated the model for the Splitter Rifle

UI

  • The Elemental Damage stat on the PvE stat page now names its bonus type

Players

  • On Mega/Ultra Violence: Players will now only gib if the killing blow delivered 10 or more damage in excess of their health
  • Players can now be inflicted with the Slash and Doom status effects
  • Added ten more fur color options
  • Your Lombax now properly cycles the horizontal grip after firing a shotgun in First Person

Spectator

  • Added new stationary spectator camera angles to the following maps
    • Sewer Escape
    • Construction Escape
    • Hades Death Run
    • Hoven Gorge
    • Racetrack Rampage
    • Battle Arena
    • Tornado Alley

Maps

  • Snagglebeast’s Lair
    • Removed all Health Packs
    • Added an Ammo Pack
  • Sewer Escape
    • Added more lamps to better illuminate the fragile box bridges
  • Spook Country
    • Removed collision from the mushrooms atop the walls

Survival

  • The Snagglebeast now targets players based off an Aggro system
    • The Snagglebeast targets the player with the highest aggro
    • Upon the Snagglebeast spawning in, the nearest player receives a small amount of aggro and becomes its target
    • Players that deal damage gain aggro at a 1:1 ratio
      • 100 damage = 100 aggro
    • Taking damage from the Snagglebeast reduces aggro at a 1:2 ratio
      • 100 damage = -200 aggro
    • Upon dying, a player’s aggro is reset to 0
  • Improvements to the Visions
    • Optimizations to the calculations
    • Overguard, a state granted to Overhealth by the 4-Piece Barrier Trooper set will prevent damage that exceeds the current Overhealth. This is reflected in the Visions
    • Dodge from the Chameleon set can prevent a vision from occurring if the dodge is able to proc on the attack
    • If the boss’ target changes mid-cast, the Vision will recalculate accordingly. This opens a new avenue to save your teammates

Armor Mod Sets

  • Accelerant Core
    • Added a warning that any active Elemental Rounds bonuses will override the Instant Gratification effect, preventing it from triggering
  • Daredevil
    • Daredevil’s Indulgence now activates with full strength as long as you are at or below 50% of your Maximum Health
    • Impaired Healing now prevents Mini-Health drops when at or above 50% of your Maximum Health and they cannot heal you above it. Your Nano-Pack is unaffected.
    • 2-Piece:
      • (-) Daredevil’s Indulgence damage/defense bonus reduced to 10% (was 15%)
    • 4-Piece:
      • (-) Daredevil’s Indulgence damage/defense bonus reduced to 20% (was 35%)
  • Nano-Leech
    • 2-Piece:
      • (+) Now generates 5% of your Nano-Pack’s charge On-Kill with a 5 second cooldown between activations
      • (-) No longer heals you for 1% of your Maximum Health On-Kill
    • 4-Piece:
      • (+) Now generates 10% of your Nano-Pack’s charge On-Kill with a 5 second cooldown between activations
      • (-) Reduced the Heal-On-Kill to 1% (was 2%)
      • (-) Healing that exceeds your Maximum Health is no longer converted into Overhealth

Fixes

  • Fixed an issue where player kills with the Flux Rifle were not being counted, preventing progression of the “One Heck of a Storm” achievement
  • Fixed an issue where completing matches on Tornado Alley did not award loot
  • Fixed not being able to equip the Mastery Skins for the Flux Rifle and the Ultima Wrench

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *