Patch Notes
Major Changes
- New Grenade Launcher: B6-Obliterator
- The B6-Obliterator is a fast-firing explosive launcher that deals fire damage
- Compared to the Gravity Bomb
- (~) Changed Damage Type to Fire
- (+) Increased Fire Rate by 100%
- 45 rpm -> 90 rpm
- (+) Now inflicts a Burn status
- (+) Increased Ammo by 100%
- 5 -> 10
- (-) Reduced Damage by 40%
- 50 -> 30
- Compared to the Gravity Bomb
- Upon upgrading, the B6-Obliterator becomes the B11-Vaporizer, dealing increased damage and gaining the ability to incinerate killed targets.
- The B6-Obliterator is a fast-firing explosive launcher that deals fire damage
- New Deployable: Decoy Glove
- The Decoy Glove tosses out a fake player that can deceive other players and PvE enemies into attacking it.
- In PvP:
- Decoys always have 50 Health
- The appearance of a decoy depends on the affiliation of the player throwing it out.
- If you deployed it or are allied with the one who did, it appears as the obvious inflatable fake
- If you are hostile to the one who deployed it, the decoy appears identical to the player who deployed it
- Hostile decoys have various traits that further sell the illusion
- They are armed with one of the other non-decoy weapons the owner has in their loadout
- They will actively look at hostile players in their line of sight
- They will generate a false positive on your radar
- Upon being killed by weapon damage, the decoy generates a fake kill message, claiming the attacker just killed the owner of the decoy
- The decoy will also drop an appropriate dead body when killed as well, ragdolling, gibbing, being decapitated, getting vaporized, being incinerated, or being turned to gold by a melee equipped with the Mastery skin
- In PvE
- Decoys have a Base Health of 100 that increases as the Glove upgrades
- Additionally, Decoys will benefit from your Vitality stat and however many Health upgrades you have purchased
- When a Decoy is out, it becomes the highest priority target for ALL enemies, including bosses.
- A decoy being targeted by the Snagglebeast cannot trigger Visions
- Upon being upgraded, the Decoy Glove becomes the Gold Decoy Glove. Upon being destroyed by an attack, the decoy unleashes a devastating blast
- Dravlass Graveyard is now haunted by Dravlass, who spawns every 15 waves as the boss
- Dravlass is a dangerous entity who floats around the island he spawns on rather than following his target.
- If you get too close, he will kick you for heavy damage
- Most of the time, he will throw a small fireball at you
- As Difficulty increases, his accuracy with the fireball grows. On Insanity+ he will lead you perfectly
- Sometimes Dravlass will generate pillars of flame beneath all valid targets currently in combat with him
- As Difficulty increases, the delay before the flames trigger gets smaller. On Insanity+ you will really need to stay on your toes to not get roasted
- Sometimes Dravlass will cast magic into the air and summon a rain of explosive meteors
- Difficulty only affects the meteor damage, but they always have a wide blast radius
- Additionally, Dravlass will set all islands except the one he spawns on ablaze, rendering them unsafe to be on.
- Dravlass is a dangerous entity who floats around the island he spawns on rather than following his target.
- New Christmas Map: Mall Mayhem
- Available Gamemodes
- Deathmatch
- Collect-a-Thon
- Get into the Christmas spirit by competing to deliver presents from the mall to Santa’s Workshop via the portal that periodically opens in place of the Christmas Tree. As it turns out however, shooting other people is a fast way to get on the naughty list. Thus the workshop rejects your presence and damages you as long as you’re in it.
- Available Gamemodes
Additions
- New Icons for Map and Survival Difficulties
- Maps are now grouped across many categories based on available gamemodes. Furthermore, maps part of an active seasonal event will be at the top.
Balance Changes
- Lacerator
- (+) Increased Damage of V1 in PvE
- 150 -> 200
- (+) Increased Damage of V1 in PvE
Updates
- Map: dev_test
- Changed all weapon pads to give a random weapon
- Map: Secret Lab
- Changed all weapon pads to give a random weapon
- Map: Tornado Alley
- Removed the grass detailing from the terrain to improve performance and improve player visibility
- HUD Style: RaC 2: GC
- The health segments now fill like mini health bars, furthermore they can also be partial bars.
- This improves readability
- The health segments now fill like mini health bars, furthermore they can also be partial bars.
Fixes
- Fixed an issue where entering Solo Mode, then returning to the menu and trying to start a Direct (Legacy) server would still create a Solo Mode server
- Fixed an issue where you could spawn at a point that does not match your team
- Fixed an issue where you could not collect the Crystal in Dravlass Graveyard
- Fixed an audio issue when trying to fire the Shock Blaster/Shock Cannon while out of ammo
- Fixed an issue where the Obsidian Blade’s ability projectile would not despawn correctly
- Fixed an issue where the Shock Blaster’s model was incorrectly aligned on the weapon pad
- Fixed a visual quirk with the Shock Blaster/Shock Cannon’s muzzle flash in third person
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