Patch Notes
Major Changes
- New Grenade Launcher: The Vortex Grenade
- The Vortex Grenade is a utility Grenade that generates a non-damaging initial blast that pulls victims towards the epicenter before the explosive then detonates
- Compared to the Gravity Bomb
- (~) Changed Damage Type to Void
- (+) Increased Fire Rate by 33%
- 45 rpm -> 60rpm
- (+) Increased Ammo by 60%
- 5 -> 8
- (-) Reduced Damage by 40%
- 50 -> 30
- (-) Reduced Blast Radius by 50%
- 6m -> 3m
- Compared to the Gravity Bomb
- Upon upgrading, the Vortex Grenade becomes the Singularity Grenade, dealing increased damage and inflicting the Doom status effect, causing an extra instance of Void damage after a delay
- The Vortex Grenade is a utility Grenade that generates a non-damaging initial blast that pulls victims towards the epicenter before the explosive then detonates
- New CQC: The Ice Gun
- The Ice Gun fires a constant stream of supercooled liquid that delivers more raw damage at the expense of lacking a periodic damage effect.
- Compared to the Pyrocitor
- (~) Changed Damage Type to Cryo
- (+) Increased Damage by 66%
- 3 -> 5
- (+) Increased Projectile Speed by 25%
- 15 m/s -> 20 m/s
- (-) Removed the Burn status
- (-) Projectiles are now affected by gravity and expire on impact with a wall
- Compared to the Pyrocitor
- The Ice Gun fires a constant stream of supercooled liquid that delivers more raw damage at the expense of lacking a periodic damage effect.
- New Superweapon: The RYNOCIRATOR
- The fully upgraded V5 of the RY3NO from UYA. Fires a barrage of energy missiles that then coalesce into a dense orb of destructive energy that proceeds to annihilate everything in a wide range
- New Lobby Setting: Superweapon and Powerup Toggles
- Now you can enable or disable specific Superweapons or Powerups. Disabling a Superweapon also removes it from the pool of possible weapons if the Havoc modifier is enabled
- Added Damage Indicators
- An arrow now points in the direction that any hits come from. The arrow scales in sized based on the damage taken and will be more pronounced and white in color if the hit was a melee attack
- The camera now receives “punch” when you take damage
- This gives a further visual indicator that you’re taking damage and may also louse up precision shots
- Added visual Quick-Select rings to the Weapon Change menu
- This should aid in visualizing your loadout a bit more
Balance Changes
- (+) Increased the Harbinger’s laser placement cone
- 20 degrees -> 60 degrees
Updates
- Internal optimizations to damage calculations
- Mostly making the system easier to maintain/build upon. Very important for more PvE modes
- Camera Shake from explosions is now decoupled from weapon animations and scales with the power of the explosion
- Updated the Mastery Skins for melee weapons to properly shimmer from top to bottom
- Updated the Textures for the Comically Large Spoon
- The Burning, Poison, and Shocked status effects now utilized particle effects in first person and have an associated looping sound effect while they’re active
- The Standard Wrench’s Ability (Comet Strike) can now deliver Critical Hits and the Texture now matches your equipped skin
- Random Crits (if enabled) and the Crit Boost Powerup can now cause the thrown Wrench to crit
- PvE enemies are now vulnerable to environmental damage, such as the Lava in Snagglebeast’s Lair
- Increased the light level on Dravlass Graveyard slightly
- The Weapon Chest in Survival now has some emission on the texture to help it stand out more
- The RYNO has been renamed to the RYNO II
Fixes
- Fixed an issue where the Capture the Flag and Iron Lombax HUDs would not be deactivated after finishing their respective modes, thus interfering with the UI of other gamemodes
- Fixed an issue where rapid-firing two-handed weapons looked janky (particularly the Magma Cannon)
- Fixed an issue where the bored animation for glove weapons was not synchronized with the camera motion
- Fixed an issue where the Pyrocitor and the Tesla Claw would fail to play their equip animations in third person
- Fixed an issue where explosives were not respecting line-of-sight
- Fixed an issue where melee weapons equipped with the Mastery Skin were not turning players killed with the primary fire into gold
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