Patch Notes
Fixes
- Fixed a clientside issue where projectiles would fail to despawn when landing a direct hit.
- Fixed an issue where projectiles could harm other players in PvE when landing a direct hit
- Fixed an issue where the crosshair would target other players and deployables in PvE
- Fixed an issue where the floor target would lock onto other players and deployables in PvE
- Fixed an issue where Saur Beasts no longer launched players upward when landing a hit with the charging attack
- Fixed an issue where you could not change the difficulty setting for Survival
- Fixed an issue where you could not damage the defenses on Battle Arena, rendering the mode unwinnable
- Fixed the colors of captured Teleporters, Nodes, and Node Turrets on Battle Arena not matching their proper affiliation completely
- Fixed the headers being swapped for Iron Lombax and MOBA maps in the map selection screen in the Lobby
- Fixed a visual bug for clients where the Modifiers and active Superweapon/Powerup icons would be overlaid rather than separated in the Lobby
Leave a Reply