Author: ExplodingCookie

  • RaC FPS: Online Version 1.6.0

    Patch Notes

    Major Updates

    • New Mechanic: Score
      • Performing specific actions while in a match will award you points. Rack up as much as you can.
    • New Mechanic: Medals
      • When in a lobby with at least two players in total, you will receive a medal based on your Score, Deaths, and Damage Dealt compared to other players in the lobby.
      • If you have the Highest Score, Fewest Deaths, and Most Damage, you’ll receive a Platinum Medal.
    • New Lobby Mode: Tournament
      • Play anywhere between 3 to 9 games in sequence, with the map and gamemode being randomly chosen based on your settings.
      • At the end of the Tournament, all players are given a Rank from E to S depending on how well they placed in each game and what medals they earned.
    • New Weapon: Flux Rifle (Sniper Rifle)
      • Compared to the Pulse Rifle (PvP)
        • ~ Damage Type Changed to Shock
        • +75% Damage Bonus (20 -> 35)
        • Generates an Explosion on Headshot Kill
          • Damage Type: Shock
          • Damage: 100
          • Blast Radius: 10m
        • -25% Fire Rate (60 RPM -> 45 RPM)
        • -70% Ammo Capacity (10 shots -> 3 shots)
      • Compared to the Pulse Rifle (PvE)
        • ~ Damage Type Changed to Shock
        • +100% Damage Bonus (250 -> 500)
        • Generates an Explosion on Headshot
          • Damage Type: Shock
          • Damage: 500
          • Blast Radius: 10m
        • -25% Fire Rate (60 RPM -> 45 RPM)
        • -70% Ammo Capacity (10 shots -> 3 shots)
      • In PvP, upon reaching V2 the Flux Rifle upgrades to the Splitter Rifle
        • Damage Increased by 43% (35 -> 50)
        • Explosion Damage Increased by 50% (100 -> 150)
        • Explosion Blast Radius Increased by 50% (10m -> 15m)
      • In PvE, upon reaching V5 the Flux Rifle upgrades to the Splitter Rifle
        • Damage Increased by 150% (500 -> 1250)
        • Explosion Damage Increased by 150% (500 -> 1250)
        • Explosion Blast Radius Increased by 50% (10m -> 15m)

    Additions

    • Added a Button in the Lobby when the Gamemode is Survival that allows you change the music
      • You can assign a specific one or set it to pick one at random
    • Added Survival Music
      • Hercules
        • The former default
      • Bonebreaker
        • Payday 2
      • 8-Bits Are Scary
        • Payday 2
    • Ragdolls now disappear in a “Star Out” animation if sent flying high and far enough away.
      • Might wanna bust out the pan to see some of this

    Updates

    –UI

    • Lombax Level is now displayed as a circular graphic on the right side of the screen and is only visible if it has recently changed

    Balance Changes

    • Pulse Rifle
      • + Increased Fire Rate (45 RPM -> 60 RPM)
    • Vaporizer
      • + Increased Fire Rate (45 RPM -> 60 RPM)

    Fixes

    • Fixed an issue where any resource drops are only put in the killfeed on the Host (and done so once for all players in the lobby)
    • Fixed an issue where having static when the game returns to the lobby would result in the static sound persisting
      • Static occurs when you’re in proximity to Cromlass or the Slenderlombax
    • Fixed an issue where players were not receiving an interaction prompt when near a Turret
    • Fixed an issue where the Magma Cannon’s weapon pad model wasn’t rendering correctly
  • RaC FPS: Online Version 1.5.0

    Patch Notes

    Major Updates

    • New Gamemode: Capture the Flag
      • Run to the enemy’s base and steal their flag while protecting yours!
      • Carrying the Flag will boost your running speed, but also massively penalize knockback.
        This prevents explosive jumping with the flag!

    Additions
    Customization

    • New Game Over Animation: Story Mode
      • Inspired by Destiny 2’s “Your Light Fades Away” scene.
        Will be used by default in the upcoming Story Mode unless overridden.

    Updates
    Gameplay

    • Extensive internal changes to how Deathmatch, Juggernaut, King of the Hill, and Escape are managed
      • The end user will not notice the changes, but this will make managing available gamemodes on maps easier
    • Increased the Damage of the Cars on Racetrack Rampage
      • (80 -> 100)

    Maps

    • Added Capture the Flag to Bakasi Isles
    • Added Capture the Flag to Hoven Gorge
    • Added Capture the Flag to Snow Worries
    • Added Free-For-All and Team Deathmatch to Jack’s Neighborhood

    UI

    • Adjusted the text on some buttons in the Offline Menu for greater clarity

    Audio

    • Added more lines to the Roxas997 Voice Pack

    Balance Changes

    • Mine Glove
      • Increased Fire Rate
        • (45 RPM -> 120 RPM)
    • Gold Mine Glove
      • Increased Fire Rate
        • (45 RPM -> 120 RPM)

    Fixes

    • Fixed an issue where a game of King of the Hill would end even if the hill has active capture progress
    • Fixed an issue where the Escape Countdown was just a number in the RaC 2: GC HUD
    • Fixed an issue where taking non-lethal damage from an environmental source would override the last attacker, preventing proper environmental kill credit from being given.

  • RaC FPS: Online Version 1.4.1

    Patch Notes

    Fixes

    • Fixed the Ammo Icon on the Ammo Pads
    • Fixed the Suck Cannon Icon on the Weapon Pads and UI
    • Fixed a typo on the Soldier voice pack name

  • RaC FPS: Online Version 1.4.0

    Patch Notes

    Major Updates
    New Map

    • Tornado Alley
      Available Gamemodes: Deathmatch and Juggernaut
      • Beware the Tornadoes on this map. If the sky darkens, run for the barrier projected around one of the buildings!

    Armor Mods 2.0
    A major update to the Armor Mod system. Existing Armor Mods will be automatically refreshed accordingly

    • Adjusted the Stat Ceiling for Attack and Defense
      • These stats now reach their maximum effect at 100 points. The amount given by a main stat has been adjusted accordingly
        This brings them into parity with the Vitality stat
    • Adjusted the effect of the Vitality Stat
      • Extra Maximum Health from Vitality points is now 100, for a base of 200 at max
    • New Slots: Amulet and Pants
      • This brings the total number of slots to 6, allowing for up to three 2-piece effects or one 4-piece effect and one 2-piece effect
        • Amulets can only have the Vitality Main Stat
        • Pants can have Attack, Defense, Vitality, or any of the new Elemental Damage stats
    • New Main-Stats: Elemental Damage
      • Found only on the Pants Mods, Elemental Damage boosts a specific damage type by up to 30%
        Types Are:
        • Physical (Bullet and Melee)
        • Explosive
        • Fire
        • Toxin
        • Shock
        • Cyro
        • Void
    • Main Stat restrictions changed
      • Helmets can now only have Defense as a Main Stat
      • Gloves can now only have Attack as a Main Stat
        • Helmets and Gloves that have a stat that is no longer supported will be reset to Level 1, refunding all Bolts and Nanotech used
        • Additionally, if they have a substat that is no longer valid, the substat will be rerolled

    Additions

    • New Damage Type: Void
      • The ‘Darkness’ damage Type
    • New Status Effect: Doom
      • When Doom is inflicted, a portion of the damage of the attack is added to a Doom Tally and after three seconds elapse, the total in the Doom Tally is inflicted to the victim as Void Damage and the tally is reset to 0
      • If Doom is inflicted multiple times, the timer is reset but the new status is added to the existing Doom Tally
    • New Armor Mod Set: Abysswalker
      • 2-Piece: Improves Void Damage potency
        4-Piece: Further improves Void Damage potency, guns that don’t deal Void Damage and lack a status effect now inflict Doom, and the Doom Tally fills faster
    • New Armor mod Set: Accelerant Core
      • 2-Piece: Guns that lack a status inflict now trigger Instant Gratification, causing certain status effects to immediately
        trigger their remaining effects.
        4-Piece: All damage caused by Instant Gratification is increased.
    • Added a new Slider to level up an armor mod more than one time
      • Take that shiny new mod all the way to Lvl 12 in one action!
    • Added the ability to unequip Mods
      • Want to go back to Base Stats? Go right ahead.

    Balance Updates

    • Daredevil Armor Mod Set
      • 2-Piece Health Bonus increased (10 -> 30)
      • 4-Piece Health Bonus increased (25 -> 100)

    UI Adjustments

    • Mod Stat Details
      • Vitality now displays the effects of the Daredevil Set
    • RaC 2: GC UI
      • Increased the health/per segment (10 -> 15)
        Max displayable Health 1,200
    • RaC 1 UI
      • Increased the health per orb (25 -> 30)
        Max displayable Health 1,200

    Audio

    • Added more Trash Talk lines to the Roxas997 Voice Pack
    • Redid all Trash Talk lines for the Dev Voice Pack
  • RaC FPS: Online Version 1.3.1

    Patch Notes


    -Balance Changes-
    –PvP

    • Blaster
      • Increased Damage (5 -> 7)
    • Gold Blaster
      • Increased Damage (7 -> 10)
    • Devastator
      • Increased Damage (45 -> 50)
      • Increased Self-Damage (25 -> 40)
      • Reduced Minimum Damage (20 -> 15)
    • Gold Devastator
      • Increased Damage (55 -> 60)
      • Increased Self-Damage (25 -> 40)
      • Reduced Minimum Damage (30 -> 25)
    • Magma Cannon
      • Increased Maximum Damage (20 -> 25)
      • Increased Minimum Damage (5 -> 10)
      • Reduced Force (20 -> 15)
      • Removed Burn Status Effect
    • Vulcan Cannon
      • Increased Maximum Damage (23 -> 35)
      • Increased Minimum Damage (10 -> 15)
      • Reduced Force (30 -> 20)
      • Removed Burn Status Effect

    –PvE

    • Lancer
      • Increased Damage (50 -> 55)
        V2: 60 -> 65
        V3: 70 -> 75
        V4: 80 -> 85
    • Blaster
      • Increased Damage (25 -> 40)
        V2: 30 -> 45
        V3: 35 -> 50
        V4: 40 -> 55
    • Gold Blaster
      • Increased Damage (60 -> 80)
        V6: 70 -> 90
        V7: 80 -> 100
        V8: 100 -> 120
    • Devastator
      • Increased Damage (450 -> 500)
        V2: 520 -> 570
        V3: 600 -> 650
        V4: 700 -> 750
      • Increased Self-Damage (25 -> 40)
    • Gold Devastator
      • Increased Damage (750 -> 850)
        V6: 900 -> 1000
        V7: 1000 -> 1100
        V8: 1250 -> 1350
      • Increased Self-Damage (25 -> 40)

    -Updates-
    –Gameplay

    • Changed Gravestone spawning in PvE
      Now they should not spawn on top of unsafe areas like Lava and attempting revives
      should be more reliable.

    -Fixes-
    –Gameplay

    • Fixed an issue where max ammo for weapons is not refreshed when you change weapons in a Lobby
    • Fixed an issue where the Vulcan Cannon was invisible in third person
    • Fixed an issue where falling off the map while invulnerable from recently respawning would result in
      standing on air/hazardous materials
    • Fixed an issue where Random weapon pads (such as the ones on Racetrack Rampage) would not award a weapon
    • Fixed an issue where collecting a Gold Bolt during an Escape would play no feedback sound, nor despawn the Bolt
      while using the Keybearer HUD Style

    –Audio

    • Fixed Bakasi Isles having no music
    • Fixed several loops not looping properly
  • RaC FPS: Online Version 1.3.0

    Patch Notes

    -Additions-
    –Customization

    • Added the ability to rebind most controls
    • Added New Controls, Next Weapon and Previous Weapon
      (i) Defaults to the Scroll Wheel on KBM only, but can be bound on controller

    -Fixes-
    –Gameplay

    • Fixed an issue where you could shoot out-of-bounds enemies in Survival with projectile weapons
      (i) This caused several issues such as easy level-ups for guns, Lombax Level, and in extreme cases
      would greatly increase the wave counter