Patch Notes
–Major Updates–
- New Mechanic: Score
- Performing specific actions while in a match will award you points. Rack up as much as you can.
- New Mechanic: Medals
- When in a lobby with at least two players in total, you will receive a medal based on your Score, Deaths, and Damage Dealt compared to other players in the lobby.
- If you have the Highest Score, Fewest Deaths, and Most Damage, you’ll receive a Platinum Medal.
- New Lobby Mode: Tournament
- Play anywhere between 3 to 9 games in sequence, with the map and gamemode being randomly chosen based on your settings.
- At the end of the Tournament, all players are given a Rank from E to S depending on how well they placed in each game and what medals they earned.
- New Weapon: Flux Rifle (Sniper Rifle)
- Compared to the Pulse Rifle (PvP)
- ~ Damage Type Changed to Shock
- +75% Damage Bonus (20 -> 35)
- Generates an Explosion on Headshot Kill
- Damage Type: Shock
- Damage: 100
- Blast Radius: 10m
- -25% Fire Rate (60 RPM -> 45 RPM)
- -70% Ammo Capacity (10 shots -> 3 shots)
- Compared to the Pulse Rifle (PvE)
- ~ Damage Type Changed to Shock
- +100% Damage Bonus (250 -> 500)
- Generates an Explosion on Headshot
- Damage Type: Shock
- Damage: 500
- Blast Radius: 10m
- -25% Fire Rate (60 RPM -> 45 RPM)
- -70% Ammo Capacity (10 shots -> 3 shots)
- In PvP, upon reaching V2 the Flux Rifle upgrades to the Splitter Rifle
- Damage Increased by 43% (35 -> 50)
- Explosion Damage Increased by 50% (100 -> 150)
- Explosion Blast Radius Increased by 50% (10m -> 15m)
- In PvE, upon reaching V5 the Flux Rifle upgrades to the Splitter Rifle
- Damage Increased by 150% (500 -> 1250)
- Explosion Damage Increased by 150% (500 -> 1250)
- Explosion Blast Radius Increased by 50% (10m -> 15m)
- Compared to the Pulse Rifle (PvP)
–Additions–
- Added a Button in the Lobby when the Gamemode is Survival that allows you change the music
- You can assign a specific one or set it to pick one at random
- Added Survival Music
- Hercules
- The former default
- Bonebreaker
- Payday 2
- 8-Bits Are Scary
- Payday 2
- Hercules
- Ragdolls now disappear in a “Star Out” animation if sent flying high and far enough away.
- Might wanna bust out the pan to see some of this
–Updates–
–UI
- Lombax Level is now displayed as a circular graphic on the right side of the screen and is only visible if it has recently changed
–Balance Changes–
- Pulse Rifle
- + Increased Fire Rate (45 RPM -> 60 RPM)
- Vaporizer
- + Increased Fire Rate (45 RPM -> 60 RPM)
–Fixes–
- Fixed an issue where any resource drops are only put in the killfeed on the Host (and done so once for all players in the lobby)
- Fixed an issue where having static when the game returns to the lobby would result in the static sound persisting
- Static occurs when you’re in proximity to Cromlass or the Slenderlombax
- Fixed an issue where players were not receiving an interaction prompt when near a Turret
- Fixed an issue where the Magma Cannon’s weapon pad model wasn’t rendering correctly