Category: Game Updates

  • RaC FPS: Online Version 1.8.1

    Patch Notes

    Additions

    • New Loadout Feature: Hardcore Mode
      • Toggle Hardcore mode to disable your Armor and Nano-Pack mods without having to unequip them entirely
    • New UI Feature: Weapon Icon Manager
      • Change the Icons for weapons that have more than one.
        • Affected Weapons
          • Gravity Bomb
          • Mine Glove
          • Minirocket Tube
          • Suck Cannon
          • Flux Rifle
    • Added a cosmetic “Level” indicator to the PvE panel
      • This level is calculated by adding the level of all equipped armor mods together and then adding the average of your equipped Nano-Pack mods. Having six Lv. 12 armor mods and two Lv. 25 Nano-Pack mods equipped gives the maximum Lv. 99

    Fixes

    • Fixed an issue where upgrading Ammo in Survival would grant far more ammo than intended
    • Fixed an issue where the vendor in Survival would only show the icons for the default weapon of each category
    • Fixed an issue that prevented equipping the Mastery Skins for the Lacerator, Dual Vipers, and Comically Large Spoon
  • RaC FPS: Online Version 1.8.0

    Patch Notes

    Major Changes

    • Overhauled PvE Difficulty
      • Now instead of being Normal or Legendary, you have six difficulty levels to choose from, each impacting things such as enemy health, damage, and aggression, how often health and ammo drop, and the amount of loot you get
        • Trainee
          • Enemy Health: 75%
          • Enemy Damage: 75%
          • Enemy Aggression: Near Passive
          • Mini-Health and Ammo Drops: Normal
          • Loot Multiplier: 1x
        • Agent (Equivalent to Normal in 1.7.3 and earlier)
          • Enemy Health: 100%
          • Enemy Damage: 100%
          • Enemy Aggression: Active
          • Mini-Health and Ammo Drops: Normal
          • Loot Multiplier: 1x
        • Hero
          • Enemy Health: 125%
          • Enemy Damage: 125%
          • Enemy Aggression: Aggressive
          • Mini-Health and Ammo Drops: Reduced
          • Loot Multiplier: 1.5x
        • Proud (Roughly equivalent to Legendary in 1.7.3 and earlier)
          • Enemy Health: 150%
          • Enemy Damage: 150%
          • Enemy Aggression: Angry Mod
          • Mini-Health and Ammo Drops: Heavily Reduced
          • Mercy Invulnerability Reduced
          • Loot Multiplier: 2x
        • Insanity
          • Enemy Health: 200%
          • Enemy Damage: 200%
          • Enemy Aggression: Unrelenting
          • Mini-Health and Ammo Drops: Sparse
          • Mercy Invulnerability Reduced
          • Loot Multiplier: 3x
        • Critical Mode
          • Player Health: 50%
          • Enemy Health: 250%
          • Enemy Damage: 250%
          • Enemy Aggression: Unrelenting
          • Mini-Health and Ammo Drops: Sparse
          • Bolt Drop Rate: 75%
          • Mercy Invulnerability Reduced
          • Loot Multiplier: 4x
    • New PvE Mechanic: Mercy Invulnerability
      • Upon taking direct damage from an enemy, a period of partial invulnerability is triggered. Any further instances of damage taken within the brief window that are less than or equal to the initial instance of damage will be negated
        • This mechanic is not activated by Self-Damage, Environmental Damage (i.e. Lava), or Periodic Damage
      • If the damage exceeds the initial instance, you will take the damage anyway and the period restarts with the new damage threshold
        • On Hero Difficulty and below, the invulnerability lasts for 0.5 seconds
        • On Proud Difficulty and above, the invulnerability lasts for 0.35 seconds
      • For example, if you get bit by a Sandshark for 10 damage on Agent, for the next 0.5 seconds any incoming damage that can trigger the invulnerability AND deals less than or equal to 10 damage will be negated. But if a Dune Spitter hits you for 20 damage during that window, you will still take damage and the window will restart with 20 as the new threshold.

    Additions

    • New Pistol: Lacerator
      • The Lacerator fires much slower than the Lancer and has far less ammo, but in exchange it hits like a Wrench.
        • Compared to the Lancer
          • (~) Fires in Semi-Auto
            • This means each shot has an individual chance to crit, rather than being able to unload a volley of crit shots every so often
          • (+) Increased Damage by 250%
            • 10 -> 35
          • (-) Reduced Fire Rate by 70%
            • 400rpm -> 120rpm
          • (-) Reduced Ammo by 76%
            • 100 -> 24
      • Upon upgrading, the Lacerator becomes the Dual Lacerators, doubling the Fire Rate
    • New Pistol: Dual Vipers
      • The Dual Vipers are a pair of machine pistols that fire at breakneck speeds and have a deep ammo pool, but deal very little damage
        • Compared to the Lancer
          • (+) Increased Fire Rate by 100%
            • 400rpm -> 800 rpm
          • (+) Increased Ammo by 100%
            • 100 -> 200
          • (-) Reduced Damage by 50%
            • 10 -> 5
      • Upon upgrading, the Dual Vipers become the Dual Raptors, dealing more Damage
    • New Melee Weapon: Comically Large Spoon
      • The Comically Large Spoon is a massive spoon with the same stats as the Heavy Wrench, with the caveat of greatly increased knockback. Just like its fellow meme melee, the Frying Pan
    • New Tournament Setting: Tournament Type
      • Changes the type of Tournament being played
        • All Out War
          • The previous behavior of Tournament Mode in 1.7.3
        • Red vs Blue
          • Team Gamemodes with teams restricted to Red or Blue
    • Weapons that fire projectiles that are affected by gravity now draw a targeting circle on the ground where the projectile will land.
      • Weapons Affected:
        • Gravity Bomb/Mini-Nuke
        • Acid Bomb Glove/Acid Detonator
        • Mine Glove/Gold Mine Glove
    • Added new Achievements related to clearing waves of survival on various difficulties

    Fixes

    • Fixed the Flux Rifle and Splitter Rifle not piercing players and enemies
    • Fixed an issue where obtaining a fully upgraded weapon from a Weapon Pack while that weapon’s base form is deployed would not redeploy the weapon to change it to the upgraded form

    Changes

    • Updated the model of the Vulcan Cannon
    • Adjusted the stats of Survival Enemies to accommodate the new Difficulty Settings
      • General
        • (-) Reduced Attack scaling by 25%
          • 6% -> 4.5%
        • (+) Increased the size of the attack hitboxes
        • (~) The “Took Melee/Critical Damage” vignette is now only triggered if you’re hit by the attack’s sweetspot
      • Sandshark
        • (+) Increased Base Damage by 100%
          • 5 -> 10
      • Desert Dune Spitter
        • (+) Increased Base Damage by 150%
          • 8 -> 20
      • Sword Native
        • (+) Increased Base Damage by 66%
          • 18 -> 30
      • Saur Beast
        • (+) Increased Base Damage by 66%
          • 18 -> 30
        • (-) Reduced Move Speed while charging by 16%
          • 12m/sec -> 10m/sec
      • Scissorbot
        • (+) Increased Base Damage by 87%
          • 8 -> 15
      • MSR Type 1
        • (+) Increased Base Damage by 66% (
          • 18 -> 30
        • (-) Reduced Bleed Damage by 40%
          • 5 -> 3
      • YETI
        • (+) Increased Base Damage by 66%
          • 30 -> 50
        • (-) Reduced Bleed Damage by 50%
          • 10 -> 5
      • Snagglebeast
        • (-) Reduced Ground Eruption Base Damage by 50%
          • 80 -> 40
    • Ultimate Survival (Achivement)
      • Now requires reaching Wave 50 on any survival map on Proud difficulty or higher

    Balance Adjustments

    • Concussion Gun
      • General:
        • (-) Reduced Ammo by 25%
          • 20 -> 15
    • Blaster
      • General:
        • (-) Reduced Ammo by 25%
          • 200 -> 150
    • Mine Glove
      • General:
        • (+) Increased Force by 66%
          • 15 -> 25
        • (-) Increased Self-Damage by 60%
          • 25 -> 40
        • (-) Reduced Ammo by 36%
          • 25 -> 16
      • PvP:
        • (+) Increased Damage by 60%
          • 25 -> 40
        • (+) Increased Minimum Damage by 100%
          • 10 -> 20
      • PvE:
        • (+) Increased Damage by 40%
          • V1: 250 -> 350
          • V2: 300 -> 420
          • V3: 350 -> 490
          • V4: 400 -> 560
    • Gold Mine Glove
      • General:
        • (+) Increased Force by 66%
          • 15 -> 25
        • (-) Increased Self-Damage by 60%
          • 25 -> 40
        • (-) Reduced Ammo by 36%
          • 25 -> 16
      • PvP:
        • (+) Increased Damage by 57%
          • 35 -> 55
        • (+) Increased Minimum Damage by 50%
          • 20 -> 30
      • PvE:
        • (+) Increased Damage by 40%
          • V5: 500 -> 700
          • V6: 600 -> 840
          • V7: 700 -> 980
          • V8: 800 -> 1,120
    • Electroshock Armor Mod Set
      • 4-Piece:
        • (-) Reduced the Range of the Chain Lightning by 30%
          • 10m -> 7m
        • (-) Reduced the Potency of the Chain Lightning by 40%
          • 50% of triggering attack -> 30% of triggering attack
        • (-) Increased the Cooldown between Chain Lightning activations
          • 3sec -> 5sec

  • RaC FPS: Online Version 1.7.3

    Patch Notes

    Additions

    • New Voice Pack: GamurSnek
      • Can you find their logo on one of the maps?
    • New Low Health Sound: Slayer
      • Source: DOOM 2016

    Updates

    • Reduced the intensity of the first person animation for the Blaster/Gold Blaster

    Fixes

    • Fixed particles from an active status effect obscuring your view
    • Fixed an issue where the Tesla Claw would not be able to latch onto any players that were dead when the weapon was equipped
    • Fixed being able to equip the Annihilator without purchasing it
    • Fixed an issue with the RaC2: GC HUD where the health display in Spectator mode was not displaying properly
    • Fixed the Controller Sensitivity slider in the main menu not having the same range as the one in the ingame options menu
    • Fixed an issue that was preventing gun trash talk lines from triggering
    • Fixed an issue where you could not open the pause menu with a controller
  • RaC FPS: Online Version 1.7.2

    Patch Notes

    Additions

    • New Modifier: Item Chaos
      • When active, items and superweapons will spawn as frequently as possible
    • Added a counter during the tournament to indicate which game this is

    Updates

    • Updated the spawn points on Meme Country and Spook Country
    • Reduced the force applied by all Sniper Rifles

    Fixes

    • Fixed the radar zones on Silo Hill not displaying properly
    • Updated the post-game results to not re-show the previous game’s results when you abort a game in-progress
    • Fixed an issue where aborting a game during a tournament would soft-lock the tournament once the allotted games have been completed
    • Fixed an issue where a player dropping a Harbinger would crash the server
    • Fixed an issue where players spawn in the void on Bakasi Isles, Hoven Gorge, and Snow Worries
    • Fixed an issue where players can share the same initial spawn point
    • Fixed an issue where the Vital-Mon Nano-Pack Module was decreasing your Nano-Pack’s cooldown rather than increasing it
    • Fixed an issue where a team capturing the hill when the enemy’s progress is at 99.9% would still count as the win for the enemy team
    • Fixed an issue where environmental kills were not triggering the healing, nor awarding points to a Juggernaut
    • Fixed the post-round medal display not properly displaying your death or damage dealt medals
      • The post-tournament results showed the correct final medal
  • RaC FPS: Online Version 1.7.1

    Patch Notes

    Fixes

    • Various fixes to the Discord Rich Presence
    • Fixed Silo Hill lacking Radar Zones
    • Fixed the Tab Menu not displaying the stats of other players
    • Fixed the Elevators on Construction Escape not resetting, resulting in a softlock if you disembark prematurely
    • Fixed Weapon Pickups not reloading the relevant weapon when collected by a Client
    • Fixed the Messages from obtaining a new weapon from a pad and collecting a weapon pack overlapping if both are active at once
    • Fixed an issue where the lens flares on the Pulse Rifle and Flux Rifle were not being correctly colored in games with more than one other player
    • Fixed an arithmetic error related to the initial impulse applied to a ragdoll when a player dies to a source with no knockback, such as a periodic damage debuff or most instant-death stage hazards
    • Fixed an issue where players could still receive Superweapons via the Pity or Havoc mechanics after losing
    • Fixed an issue where the Vaporizer fails to decapitate targets on a headshot kill when the violence level is set to Ultra
    • Fixed an issue where Cromlass was able to rob a player of their weapons until they died or taunted
    • Fixed the Annihilator lacking an obtained message
    • Fixed an issue where the Eternal Warrior armor mod set was providing significantly higher damage resistance than intended
    • Fixed an issue were the Barrier Trooper armor mod set was being identified as an “INVALID SET” in the loot drops
    • Fixed an issue where the Keybearer HUD Style failed to display your available charges properly when you are equipped with a Multi-Pack
  • RaC FPS: Online Version 1.7.0

    Patch Notes

    Additions

    New Intro Animation

    When starting the game, a quick intro animation akin to the opening of Ratchet and Clank 2: Going Commando plays.

    New PvE Mechanic: Nano-Pack

    Players are now equipped with a personal Nano-Pack in all PvE modes. This handy device is activated with the Mission Action button (Shift/L3) and will heal you for 20% of your Maximum Health before going onto a 30 second cooldown.

    Additionally, your Nano-Pack can be modified in your Loadout section to alter and upgrade its capabilities. These Nano-Pack mods can be upgraded in the Inventory to improve their potency.

    The Payload changes how the Nano-Pack’s healing is delivered

    • Insta-Heal: Retains the Nano-Pack’s unmodified behavior of restoring a percentage of your Maximum Health
    • Bounce-Back: Restores a smaller amount than Insta-Heal, but in exchange applies a Health Regeneration
    • Inverse-Recov: Restores a percentage of your currently missing health, gaining effectiveness as your Health gets lower
    • Reacti-Heal: Instead of immediately recovering Health, Reacti-Heal gives you 6 stacks of the Reacti-Heal buff. Upon taking damage while the buff is active, you are healed and one stack is consumed

    The Module changes other behavior of the Nano-Pack

    • Multi-Pack: Gives your Nano-Pack additional charges, allowing you to potentially use it multiple times in quick succession. Greatly slows down the cooldown speed
    • Nano-Gens: Increases your Nano-Pack’s cooldown speed
    • Vital-Mon: Your Nano-Pack will now automatically activate when you’re in peril. Slows down the cooldown speed
    • Guardi-Boost: Upon activation, your Nano-Pack generates Overhealth. Reduces the total healing of the Nano-Pack

    New Map: Silo Hill

    Go to war with your enemies over a missile silo situated atop a Veldin Plateau. Take control of the missile to demonstrate your superiority!

    • This Map Supports Free-For-All and Team King of the Hill only

    New Armor Mod Set: Barrier Trooper

    This new set is oriented around Overhealth

    • 2-Piece: Generates Overhealth when killing enemies
    • 4-Piece: Increases the Overhealth gain when killing enemies and makes your Overhealth more resilient

    New Rocket Launcher: The Annihilator

    Fires rockets that deliver more damage and fly significantly faster but have a very small blast radius, thus demanding greater precision.

    • Compared to the Minirocket Tube (PvP)
      • Damage Increased by 42% (35 -> 50)
      • Projectile Speed Increased by 80% (30 -> 54)
      • Blast Radius Reduced by 66% (3 -> 1)
    • Compared to the Minirocket Tube (PvE)
      • Damage Increased by 87% (400 -> 750)
      • Projectile Speed Increased by 80% (30 -> 54)
      • Blast Radius Reduced by 66% (3 -> 1)

    Note: When determining self-damage, the Annihilator uses a 3 meter blast radius to maintain consistent rocket jumping if you’re used to the Devastator or Minirocket Tube

    New In-Game UI: Tab Menu

    Press and hold the Tab Key to open an overlay that displays information about players, such as kills, deaths, damage dealt, and score. Also shows the current map and gamemode as well as your personal K:D ratio.

    Updates

    Relay

    • Due to difficulties on the Relay service’s side, the Relay option for connections has been temporarily disabled. It will be re-enabled once the problems have been resolved.

    Weapons

    • Updated the model for the Splitter Rifle

    UI

    • The Elemental Damage stat on the PvE stat page now names its bonus type

    Players

    • On Mega/Ultra Violence: Players will now only gib if the killing blow delivered 10 or more damage in excess of their health
    • Players can now be inflicted with the Slash and Doom status effects
    • Added ten more fur color options
    • Your Lombax now properly cycles the horizontal grip after firing a shotgun in First Person

    Spectator

    • Added new stationary spectator camera angles to the following maps
      • Sewer Escape
      • Construction Escape
      • Hades Death Run
      • Hoven Gorge
      • Racetrack Rampage
      • Battle Arena
      • Tornado Alley

    Maps

    • Snagglebeast’s Lair
      • Removed all Health Packs
      • Added an Ammo Pack
    • Sewer Escape
      • Added more lamps to better illuminate the fragile box bridges
    • Spook Country
      • Removed collision from the mushrooms atop the walls

    Survival

    • The Snagglebeast now targets players based off an Aggro system
      • The Snagglebeast targets the player with the highest aggro
      • Upon the Snagglebeast spawning in, the nearest player receives a small amount of aggro and becomes its target
      • Players that deal damage gain aggro at a 1:1 ratio
        • 100 damage = 100 aggro
      • Taking damage from the Snagglebeast reduces aggro at a 1:2 ratio
        • 100 damage = -200 aggro
      • Upon dying, a player’s aggro is reset to 0
    • Improvements to the Visions
      • Optimizations to the calculations
      • Overguard, a state granted to Overhealth by the 4-Piece Barrier Trooper set will prevent damage that exceeds the current Overhealth. This is reflected in the Visions
      • Dodge from the Chameleon set can prevent a vision from occurring if the dodge is able to proc on the attack
      • If the boss’ target changes mid-cast, the Vision will recalculate accordingly. This opens a new avenue to save your teammates

    Armor Mod Sets

    • Accelerant Core
      • Added a warning that any active Elemental Rounds bonuses will override the Instant Gratification effect, preventing it from triggering
    • Daredevil
      • Daredevil’s Indulgence now activates with full strength as long as you are at or below 50% of your Maximum Health
      • Impaired Healing now prevents Mini-Health drops when at or above 50% of your Maximum Health and they cannot heal you above it. Your Nano-Pack is unaffected.
      • 2-Piece:
        • (-) Daredevil’s Indulgence damage/defense bonus reduced to 10% (was 15%)
      • 4-Piece:
        • (-) Daredevil’s Indulgence damage/defense bonus reduced to 20% (was 35%)
    • Nano-Leech
      • 2-Piece:
        • (+) Now generates 5% of your Nano-Pack’s charge On-Kill with a 5 second cooldown between activations
        • (-) No longer heals you for 1% of your Maximum Health On-Kill
      • 4-Piece:
        • (+) Now generates 10% of your Nano-Pack’s charge On-Kill with a 5 second cooldown between activations
        • (-) Reduced the Heal-On-Kill to 1% (was 2%)
        • (-) Healing that exceeds your Maximum Health is no longer converted into Overhealth

    Fixes

    • Fixed an issue where player kills with the Flux Rifle were not being counted, preventing progression of the “One Heck of a Storm” achievement
    • Fixed an issue where completing matches on Tornado Alley did not award loot
    • Fixed not being able to equip the Mastery Skins for the Flux Rifle and the Ultima Wrench
  • RaC FPS: Online Version 1.6.0

    Patch Notes

    Major Updates

    • New Mechanic: Score
      • Performing specific actions while in a match will award you points. Rack up as much as you can.
    • New Mechanic: Medals
      • When in a lobby with at least two players in total, you will receive a medal based on your Score, Deaths, and Damage Dealt compared to other players in the lobby.
      • If you have the Highest Score, Fewest Deaths, and Most Damage, you’ll receive a Platinum Medal.
    • New Lobby Mode: Tournament
      • Play anywhere between 3 to 9 games in sequence, with the map and gamemode being randomly chosen based on your settings.
      • At the end of the Tournament, all players are given a Rank from E to S depending on how well they placed in each game and what medals they earned.
    • New Weapon: Flux Rifle (Sniper Rifle)
      • Compared to the Pulse Rifle (PvP)
        • ~ Damage Type Changed to Shock
        • +75% Damage Bonus (20 -> 35)
        • Generates an Explosion on Headshot Kill
          • Damage Type: Shock
          • Damage: 100
          • Blast Radius: 10m
        • -25% Fire Rate (60 RPM -> 45 RPM)
        • -70% Ammo Capacity (10 shots -> 3 shots)
      • Compared to the Pulse Rifle (PvE)
        • ~ Damage Type Changed to Shock
        • +100% Damage Bonus (250 -> 500)
        • Generates an Explosion on Headshot
          • Damage Type: Shock
          • Damage: 500
          • Blast Radius: 10m
        • -25% Fire Rate (60 RPM -> 45 RPM)
        • -70% Ammo Capacity (10 shots -> 3 shots)
      • In PvP, upon reaching V2 the Flux Rifle upgrades to the Splitter Rifle
        • Damage Increased by 43% (35 -> 50)
        • Explosion Damage Increased by 50% (100 -> 150)
        • Explosion Blast Radius Increased by 50% (10m -> 15m)
      • In PvE, upon reaching V5 the Flux Rifle upgrades to the Splitter Rifle
        • Damage Increased by 150% (500 -> 1250)
        • Explosion Damage Increased by 150% (500 -> 1250)
        • Explosion Blast Radius Increased by 50% (10m -> 15m)

    Additions

    • Added a Button in the Lobby when the Gamemode is Survival that allows you change the music
      • You can assign a specific one or set it to pick one at random
    • Added Survival Music
      • Hercules
        • The former default
      • Bonebreaker
        • Payday 2
      • 8-Bits Are Scary
        • Payday 2
    • Ragdolls now disappear in a “Star Out” animation if sent flying high and far enough away.
      • Might wanna bust out the pan to see some of this

    Updates

    –UI

    • Lombax Level is now displayed as a circular graphic on the right side of the screen and is only visible if it has recently changed

    Balance Changes

    • Pulse Rifle
      • + Increased Fire Rate (45 RPM -> 60 RPM)
    • Vaporizer
      • + Increased Fire Rate (45 RPM -> 60 RPM)

    Fixes

    • Fixed an issue where any resource drops are only put in the killfeed on the Host (and done so once for all players in the lobby)
    • Fixed an issue where having static when the game returns to the lobby would result in the static sound persisting
      • Static occurs when you’re in proximity to Cromlass or the Slenderlombax
    • Fixed an issue where players were not receiving an interaction prompt when near a Turret
    • Fixed an issue where the Magma Cannon’s weapon pad model wasn’t rendering correctly
  • RaC FPS: Online Version 1.5.0

    Patch Notes

    Major Updates

    • New Gamemode: Capture the Flag
      • Run to the enemy’s base and steal their flag while protecting yours!
      • Carrying the Flag will boost your running speed, but also massively penalize knockback.
        This prevents explosive jumping with the flag!

    Additions
    Customization

    • New Game Over Animation: Story Mode
      • Inspired by Destiny 2’s “Your Light Fades Away” scene.
        Will be used by default in the upcoming Story Mode unless overridden.

    Updates
    Gameplay

    • Extensive internal changes to how Deathmatch, Juggernaut, King of the Hill, and Escape are managed
      • The end user will not notice the changes, but this will make managing available gamemodes on maps easier
    • Increased the Damage of the Cars on Racetrack Rampage
      • (80 -> 100)

    Maps

    • Added Capture the Flag to Bakasi Isles
    • Added Capture the Flag to Hoven Gorge
    • Added Capture the Flag to Snow Worries
    • Added Free-For-All and Team Deathmatch to Jack’s Neighborhood

    UI

    • Adjusted the text on some buttons in the Offline Menu for greater clarity

    Audio

    • Added more lines to the Roxas997 Voice Pack

    Balance Changes

    • Mine Glove
      • Increased Fire Rate
        • (45 RPM -> 120 RPM)
    • Gold Mine Glove
      • Increased Fire Rate
        • (45 RPM -> 120 RPM)

    Fixes

    • Fixed an issue where a game of King of the Hill would end even if the hill has active capture progress
    • Fixed an issue where the Escape Countdown was just a number in the RaC 2: GC HUD
    • Fixed an issue where taking non-lethal damage from an environmental source would override the last attacker, preventing proper environmental kill credit from being given.

  • RaC FPS: Online Version 1.4.1

    Patch Notes

    Fixes

    • Fixed the Ammo Icon on the Ammo Pads
    • Fixed the Suck Cannon Icon on the Weapon Pads and UI
    • Fixed a typo on the Soldier voice pack name

  • RaC FPS: Online Version 1.4.0

    Patch Notes

    Major Updates
    New Map

    • Tornado Alley
      Available Gamemodes: Deathmatch and Juggernaut
      • Beware the Tornadoes on this map. If the sky darkens, run for the barrier projected around one of the buildings!

    Armor Mods 2.0
    A major update to the Armor Mod system. Existing Armor Mods will be automatically refreshed accordingly

    • Adjusted the Stat Ceiling for Attack and Defense
      • These stats now reach their maximum effect at 100 points. The amount given by a main stat has been adjusted accordingly
        This brings them into parity with the Vitality stat
    • Adjusted the effect of the Vitality Stat
      • Extra Maximum Health from Vitality points is now 100, for a base of 200 at max
    • New Slots: Amulet and Pants
      • This brings the total number of slots to 6, allowing for up to three 2-piece effects or one 4-piece effect and one 2-piece effect
        • Amulets can only have the Vitality Main Stat
        • Pants can have Attack, Defense, Vitality, or any of the new Elemental Damage stats
    • New Main-Stats: Elemental Damage
      • Found only on the Pants Mods, Elemental Damage boosts a specific damage type by up to 30%
        Types Are:
        • Physical (Bullet and Melee)
        • Explosive
        • Fire
        • Toxin
        • Shock
        • Cyro
        • Void
    • Main Stat restrictions changed
      • Helmets can now only have Defense as a Main Stat
      • Gloves can now only have Attack as a Main Stat
        • Helmets and Gloves that have a stat that is no longer supported will be reset to Level 1, refunding all Bolts and Nanotech used
        • Additionally, if they have a substat that is no longer valid, the substat will be rerolled

    Additions

    • New Damage Type: Void
      • The ‘Darkness’ damage Type
    • New Status Effect: Doom
      • When Doom is inflicted, a portion of the damage of the attack is added to a Doom Tally and after three seconds elapse, the total in the Doom Tally is inflicted to the victim as Void Damage and the tally is reset to 0
      • If Doom is inflicted multiple times, the timer is reset but the new status is added to the existing Doom Tally
    • New Armor Mod Set: Abysswalker
      • 2-Piece: Improves Void Damage potency
        4-Piece: Further improves Void Damage potency, guns that don’t deal Void Damage and lack a status effect now inflict Doom, and the Doom Tally fills faster
    • New Armor mod Set: Accelerant Core
      • 2-Piece: Guns that lack a status inflict now trigger Instant Gratification, causing certain status effects to immediately
        trigger their remaining effects.
        4-Piece: All damage caused by Instant Gratification is increased.
    • Added a new Slider to level up an armor mod more than one time
      • Take that shiny new mod all the way to Lvl 12 in one action!
    • Added the ability to unequip Mods
      • Want to go back to Base Stats? Go right ahead.

    Balance Updates

    • Daredevil Armor Mod Set
      • 2-Piece Health Bonus increased (10 -> 30)
      • 4-Piece Health Bonus increased (25 -> 100)

    UI Adjustments

    • Mod Stat Details
      • Vitality now displays the effects of the Daredevil Set
    • RaC 2: GC UI
      • Increased the health/per segment (10 -> 15)
        Max displayable Health 1,200
    • RaC 1 UI
      • Increased the health per orb (25 -> 30)
        Max displayable Health 1,200

    Audio

    • Added more Trash Talk lines to the Roxas997 Voice Pack
    • Redid all Trash Talk lines for the Dev Voice Pack