Patch Notes
Major Changes
- Added four new team colors
- Now you can play as the Brown, Midnight, Olive, or Lime teams
- Adjusted the maximum player count of Free-For-All modes to 12
- Updated the UI for Deathmatch/Juggernaut, King of the Hill, and Collect-a-Thon to accommodate the increased maximum player/team count
- Added new Announcer lines addressing the new teams
- Updated how the materials and particles for projectiles are colored
- Updated the materials for the Tetrafiber, Duraplate, and Electrosteel armors to reflect your chosen fur and eye colors
- Updated the model for the First Person Arms when equipped with the Carbonox Armor
- The Team color icons in the Customization menu can now be clicked to change directly to that team instead of using the arrow keys/d-pad to cycle
Map Updates
- Added more spawn rooms to dev_test
Weapon Updates
- Increased the size of the hitbox of a thrown Standard Wrench
- Increased the size of the ground targets generated by a Harbinger volley to better indicate their damage radius
Fixes
- Fixed the Shock Blaster generating the incorrect bullet holes
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