Patch Notes
Major Changes
New Gamemode: Iron Lombax
- Teams: 2
- Colors: Red and Blue
- Maximum Players: 16
The objective of Iron Lombax is to eliminate the opposing Iron Lombax before the enemy eliminates yours.
The Red and Blue teams are each given a Health Bar with 300 to 1200 HP, depending on lobby configuration. When a player dies, a certain amount of HP is depleted from the bar. The amount lost is also configured in the lobby.
When a player’s death empties their team’s Health Bar, that player then respawns as the Iron Lombax, gaining damage and critical hit resistance and the same amount of health as the Team Health was. They also receive a Weapon Pack full of fully-upgraded weapons. This makes the Iron Lombax a dangerous foe. However an Iron Lombax does not gain full health when picking up a health pack. The team health bar element in the HUD also changes to show the Iron Lombax’s current health.
Killing a player who is not the Iron Lombax while their Iron Lombax is active will inflict a configurable amount of “morale” damage on the Iron Lombax, however this damage cannot reduce the Iron Lombax below 20% of their maximum health.
When a team’s Iron Lombax is eliminated, be it by getting gunned down by an opposing player or falling off the map, the opposing team is declared the winner.
Iron Lombax is available in Exhibition and Red vs Blue Tournaments
Updates
- The Match Results trophy and medals are now animated, giving the small ceremony a little more flair
- The Gamemode settings in the Tournament panel now synchronize with the settings under Exhibition. Changing settings in one location will change them in both. Additionally you only see settings for modes that are available in the current Tournament type
- Updated the tutorial for Survival to reflect the new Difficulty settings
Fixes
- Fixed the Crit Boost particles for the Blitz Gun/Blitz Cannon being massively increased in size when in Third Person
- Fixed the Vortex Cannon not playing its “suck” animation when Primary Fire is held
- Fixed an issue where the white shield that indicates a player is invulnerable was not being displayed
- Fixed an issue where the Barrier powerup was not properly applying to Clients and how the third person shield was not being displayed
- Fixed being unable to view the tutorial for Capture the Flag
- Fixed the Brown, Midnight, Olive, and Lime teams being identified as an “INVALID TEAM” when they won a game
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