RaC FPS: Online Version 1.3.1

Patch Notes


-Balance Changes-
–PvP

  • Blaster
    • Increased Damage (5 -> 7)
  • Gold Blaster
    • Increased Damage (7 -> 10)
  • Devastator
    • Increased Damage (45 -> 50)
    • Increased Self-Damage (25 -> 40)
    • Reduced Minimum Damage (20 -> 15)
  • Gold Devastator
    • Increased Damage (55 -> 60)
    • Increased Self-Damage (25 -> 40)
    • Reduced Minimum Damage (30 -> 25)
  • Magma Cannon
    • Increased Maximum Damage (20 -> 25)
    • Increased Minimum Damage (5 -> 10)
    • Reduced Force (20 -> 15)
    • Removed Burn Status Effect
  • Vulcan Cannon
    • Increased Maximum Damage (23 -> 35)
    • Increased Minimum Damage (10 -> 15)
    • Reduced Force (30 -> 20)
    • Removed Burn Status Effect

–PvE

  • Lancer
    • Increased Damage (50 -> 55)
      V2: 60 -> 65
      V3: 70 -> 75
      V4: 80 -> 85
  • Blaster
    • Increased Damage (25 -> 40)
      V2: 30 -> 45
      V3: 35 -> 50
      V4: 40 -> 55
  • Gold Blaster
    • Increased Damage (60 -> 80)
      V6: 70 -> 90
      V7: 80 -> 100
      V8: 100 -> 120
  • Devastator
    • Increased Damage (450 -> 500)
      V2: 520 -> 570
      V3: 600 -> 650
      V4: 700 -> 750
    • Increased Self-Damage (25 -> 40)
  • Gold Devastator
    • Increased Damage (750 -> 850)
      V6: 900 -> 1000
      V7: 1000 -> 1100
      V8: 1250 -> 1350
    • Increased Self-Damage (25 -> 40)

-Updates-
–Gameplay

  • Changed Gravestone spawning in PvE
    Now they should not spawn on top of unsafe areas like Lava and attempting revives
    should be more reliable.

-Fixes-
–Gameplay

  • Fixed an issue where max ammo for weapons is not refreshed when you change weapons in a Lobby
  • Fixed an issue where the Vulcan Cannon was invisible in third person
  • Fixed an issue where falling off the map while invulnerable from recently respawning would result in
    standing on air/hazardous materials
  • Fixed an issue where Random weapon pads (such as the ones on Racetrack Rampage) would not award a weapon
  • Fixed an issue where collecting a Gold Bolt during an Escape would play no feedback sound, nor despawn the Bolt
    while using the Keybearer HUD Style

–Audio

  • Fixed Bakasi Isles having no music
  • Fixed several loops not looping properly

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