Patch Notes
–Major Updates–
—New Map
- Tornado Alley
Available Gamemodes: Deathmatch and Juggernaut- Beware the Tornadoes on this map. If the sky darkens, run for the barrier projected around one of the buildings!
—Armor Mods 2.0
A major update to the Armor Mod system. Existing Armor Mods will be automatically refreshed accordingly
- Adjusted the Stat Ceiling for Attack and Defense
- These stats now reach their maximum effect at 100 points. The amount given by a main stat has been adjusted accordingly
This brings them into parity with the Vitality stat
- These stats now reach their maximum effect at 100 points. The amount given by a main stat has been adjusted accordingly
- Adjusted the effect of the Vitality Stat
- Extra Maximum Health from Vitality points is now 100, for a base of 200 at max
- New Slots: Amulet and Pants
- This brings the total number of slots to 6, allowing for up to three 2-piece effects or one 4-piece effect and one 2-piece effect
- Amulets can only have the Vitality Main Stat
- Pants can have Attack, Defense, Vitality, or any of the new Elemental Damage stats
- This brings the total number of slots to 6, allowing for up to three 2-piece effects or one 4-piece effect and one 2-piece effect
- New Main-Stats: Elemental Damage
- Found only on the Pants Mods, Elemental Damage boosts a specific damage type by up to 30%
Types Are:- Physical (Bullet and Melee)
- Explosive
- Fire
- Toxin
- Shock
- Cyro
- Void
- Found only on the Pants Mods, Elemental Damage boosts a specific damage type by up to 30%
- Main Stat restrictions changed
- Helmets can now only have Defense as a Main Stat
- Gloves can now only have Attack as a Main Stat
- Helmets and Gloves that have a stat that is no longer supported will be reset to Level 1, refunding all Bolts and Nanotech used
- Additionally, if they have a substat that is no longer valid, the substat will be rerolled
–Additions–
- New Damage Type: Void
- The ‘Darkness’ damage Type
- New Status Effect: Doom
- When Doom is inflicted, a portion of the damage of the attack is added to a Doom Tally and after three seconds elapse, the total in the Doom Tally is inflicted to the victim as Void Damage and the tally is reset to 0
- If Doom is inflicted multiple times, the timer is reset but the new status is added to the existing Doom Tally
- New Armor Mod Set: Abysswalker
- 2-Piece: Improves Void Damage potency
4-Piece: Further improves Void Damage potency, guns that don’t deal Void Damage and lack a status effect now inflict Doom, and the Doom Tally fills faster
- 2-Piece: Improves Void Damage potency
- New Armor mod Set: Accelerant Core
- 2-Piece: Guns that lack a status inflict now trigger Instant Gratification, causing certain status effects to immediately
trigger their remaining effects.
4-Piece: All damage caused by Instant Gratification is increased.
- 2-Piece: Guns that lack a status inflict now trigger Instant Gratification, causing certain status effects to immediately
- Added a new Slider to level up an armor mod more than one time
- Take that shiny new mod all the way to Lvl 12 in one action!
- Added the ability to unequip Mods
- Want to go back to Base Stats? Go right ahead.
–Balance Updates–
- Daredevil Armor Mod Set
- 2-Piece Health Bonus increased (10 -> 30)
- 4-Piece Health Bonus increased (25 -> 100)
–UI Adjustments–
- Mod Stat Details
- Vitality now displays the effects of the Daredevil Set
- RaC 2: GC UI
- Increased the health/per segment (10 -> 15)
Max displayable Health 1,200
- Increased the health/per segment (10 -> 15)
- RaC 1 UI
- Increased the health per orb (25 -> 30)
Max displayable Health 1,200
- Increased the health per orb (25 -> 30)
–Audio–
- Added more Trash Talk lines to the Roxas997 Voice Pack
- Redid all Trash Talk lines for the Dev Voice Pack
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