Patch Notes
–Major Updates–
- New Gamemode: Capture the Flag
- Run to the enemy’s base and steal their flag while protecting yours!
- Carrying the Flag will boost your running speed, but also massively penalize knockback.
This prevents explosive jumping with the flag!
–Additions–
—Customization
- New Game Over Animation: Story Mode
- Inspired by Destiny 2’s “Your Light Fades Away” scene.
Will be used by default in the upcoming Story Mode unless overridden.
- Inspired by Destiny 2’s “Your Light Fades Away” scene.
–Updates–
—Gameplay
- Extensive internal changes to how Deathmatch, Juggernaut, King of the Hill, and Escape are managed
- The end user will not notice the changes, but this will make managing available gamemodes on maps easier
- Increased the Damage of the Cars on Racetrack Rampage
- (80 -> 100)
—Maps
- Added Capture the Flag to Bakasi Isles
- Added Capture the Flag to Hoven Gorge
- Added Capture the Flag to Snow Worries
- Added Free-For-All and Team Deathmatch to Jack’s Neighborhood
—UI
- Adjusted the text on some buttons in the Offline Menu for greater clarity
—Audio
- Added more lines to the Roxas997 Voice Pack
–Balance Changes–
- Mine Glove
- Increased Fire Rate
- (45 RPM -> 120 RPM)
- Increased Fire Rate
- Gold Mine Glove
- Increased Fire Rate
- (45 RPM -> 120 RPM)
- Increased Fire Rate
–Fixes–
- Fixed an issue where a game of King of the Hill would end even if the hill has active capture progress
- Fixed an issue where the Escape Countdown was just a number in the RaC 2: GC HUD
- Fixed an issue where taking non-lethal damage from an environmental source would override the last attacker, preventing proper environmental kill credit from being given.
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