RaC FPS: Online Version 1.8.0

Patch Notes

Major Changes

  • Overhauled PvE Difficulty
    • Now instead of being Normal or Legendary, you have six difficulty levels to choose from, each impacting things such as enemy health, damage, and aggression, how often health and ammo drop, and the amount of loot you get
      • Trainee
        • Enemy Health: 75%
        • Enemy Damage: 75%
        • Enemy Aggression: Near Passive
        • Mini-Health and Ammo Drops: Normal
        • Loot Multiplier: 1x
      • Agent (Equivalent to Normal in 1.7.3 and earlier)
        • Enemy Health: 100%
        • Enemy Damage: 100%
        • Enemy Aggression: Active
        • Mini-Health and Ammo Drops: Normal
        • Loot Multiplier: 1x
      • Hero
        • Enemy Health: 125%
        • Enemy Damage: 125%
        • Enemy Aggression: Aggressive
        • Mini-Health and Ammo Drops: Reduced
        • Loot Multiplier: 1.5x
      • Proud (Roughly equivalent to Legendary in 1.7.3 and earlier)
        • Enemy Health: 150%
        • Enemy Damage: 150%
        • Enemy Aggression: Angry Mod
        • Mini-Health and Ammo Drops: Heavily Reduced
        • Mercy Invulnerability Reduced
        • Loot Multiplier: 2x
      • Insanity
        • Enemy Health: 200%
        • Enemy Damage: 200%
        • Enemy Aggression: Unrelenting
        • Mini-Health and Ammo Drops: Sparse
        • Mercy Invulnerability Reduced
        • Loot Multiplier: 3x
      • Critical Mode
        • Player Health: 50%
        • Enemy Health: 250%
        • Enemy Damage: 250%
        • Enemy Aggression: Unrelenting
        • Mini-Health and Ammo Drops: Sparse
        • Bolt Drop Rate: 75%
        • Mercy Invulnerability Reduced
        • Loot Multiplier: 4x
  • New PvE Mechanic: Mercy Invulnerability
    • Upon taking direct damage from an enemy, a period of partial invulnerability is triggered. Any further instances of damage taken within the brief window that are less than or equal to the initial instance of damage will be negated
      • This mechanic is not activated by Self-Damage, Environmental Damage (i.e. Lava), or Periodic Damage
    • If the damage exceeds the initial instance, you will take the damage anyway and the period restarts with the new damage threshold
      • On Hero Difficulty and below, the invulnerability lasts for 0.5 seconds
      • On Proud Difficulty and above, the invulnerability lasts for 0.35 seconds
    • For example, if you get bit by a Sandshark for 10 damage on Agent, for the next 0.5 seconds any incoming damage that can trigger the invulnerability AND deals less than or equal to 10 damage will be negated. But if a Dune Spitter hits you for 20 damage during that window, you will still take damage and the window will restart with 20 as the new threshold.

Additions

  • New Pistol: Lacerator
    • The Lacerator fires much slower than the Lancer and has far less ammo, but in exchange it hits like a Wrench.
      • Compared to the Lancer
        • (~) Fires in Semi-Auto
          • This means each shot has an individual chance to crit, rather than being able to unload a volley of crit shots every so often
        • (+) Increased Damage by 250%
          • 10 -> 35
        • (-) Reduced Fire Rate by 70%
          • 400rpm -> 120rpm
        • (-) Reduced Ammo by 76%
          • 100 -> 24
    • Upon upgrading, the Lacerator becomes the Dual Lacerators, doubling the Fire Rate
  • New Pistol: Dual Vipers
    • The Dual Vipers are a pair of machine pistols that fire at breakneck speeds and have a deep ammo pool, but deal very little damage
      • Compared to the Lancer
        • (+) Increased Fire Rate by 100%
          • 400rpm -> 800 rpm
        • (+) Increased Ammo by 100%
          • 100 -> 200
        • (-) Reduced Damage by 50%
          • 10 -> 5
    • Upon upgrading, the Dual Vipers become the Dual Raptors, dealing more Damage
  • New Melee Weapon: Comically Large Spoon
    • The Comically Large Spoon is a massive spoon with the same stats as the Heavy Wrench, with the caveat of greatly increased knockback. Just like its fellow meme melee, the Frying Pan
  • New Tournament Setting: Tournament Type
    • Changes the type of Tournament being played
      • All Out War
        • The previous behavior of Tournament Mode in 1.7.3
      • Red vs Blue
        • Team Gamemodes with teams restricted to Red or Blue
  • Weapons that fire projectiles that are affected by gravity now draw a targeting circle on the ground where the projectile will land.
    • Weapons Affected:
      • Gravity Bomb/Mini-Nuke
      • Acid Bomb Glove/Acid Detonator
      • Mine Glove/Gold Mine Glove
  • Added new Achievements related to clearing waves of survival on various difficulties

Fixes

  • Fixed the Flux Rifle and Splitter Rifle not piercing players and enemies
  • Fixed an issue where obtaining a fully upgraded weapon from a Weapon Pack while that weapon’s base form is deployed would not redeploy the weapon to change it to the upgraded form

Changes

  • Updated the model of the Vulcan Cannon
  • Adjusted the stats of Survival Enemies to accommodate the new Difficulty Settings
    • General
      • (-) Reduced Attack scaling by 25%
        • 6% -> 4.5%
      • (+) Increased the size of the attack hitboxes
      • (~) The “Took Melee/Critical Damage” vignette is now only triggered if you’re hit by the attack’s sweetspot
    • Sandshark
      • (+) Increased Base Damage by 100%
        • 5 -> 10
    • Desert Dune Spitter
      • (+) Increased Base Damage by 150%
        • 8 -> 20
    • Sword Native
      • (+) Increased Base Damage by 66%
        • 18 -> 30
    • Saur Beast
      • (+) Increased Base Damage by 66%
        • 18 -> 30
      • (-) Reduced Move Speed while charging by 16%
        • 12m/sec -> 10m/sec
    • Scissorbot
      • (+) Increased Base Damage by 87%
        • 8 -> 15
    • MSR Type 1
      • (+) Increased Base Damage by 66% (
        • 18 -> 30
      • (-) Reduced Bleed Damage by 40%
        • 5 -> 3
    • YETI
      • (+) Increased Base Damage by 66%
        • 30 -> 50
      • (-) Reduced Bleed Damage by 50%
        • 10 -> 5
    • Snagglebeast
      • (-) Reduced Ground Eruption Base Damage by 50%
        • 80 -> 40
  • Ultimate Survival (Achivement)
    • Now requires reaching Wave 50 on any survival map on Proud difficulty or higher

Balance Adjustments

  • Concussion Gun
    • General:
      • (-) Reduced Ammo by 25%
        • 20 -> 15
  • Blaster
    • General:
      • (-) Reduced Ammo by 25%
        • 200 -> 150
  • Mine Glove
    • General:
      • (+) Increased Force by 66%
        • 15 -> 25
      • (-) Increased Self-Damage by 60%
        • 25 -> 40
      • (-) Reduced Ammo by 36%
        • 25 -> 16
    • PvP:
      • (+) Increased Damage by 60%
        • 25 -> 40
      • (+) Increased Minimum Damage by 100%
        • 10 -> 20
    • PvE:
      • (+) Increased Damage by 40%
        • V1: 250 -> 350
        • V2: 300 -> 420
        • V3: 350 -> 490
        • V4: 400 -> 560
  • Gold Mine Glove
    • General:
      • (+) Increased Force by 66%
        • 15 -> 25
      • (-) Increased Self-Damage by 60%
        • 25 -> 40
      • (-) Reduced Ammo by 36%
        • 25 -> 16
    • PvP:
      • (+) Increased Damage by 57%
        • 35 -> 55
      • (+) Increased Minimum Damage by 50%
        • 20 -> 30
    • PvE:
      • (+) Increased Damage by 40%
        • V5: 500 -> 700
        • V6: 600 -> 840
        • V7: 700 -> 980
        • V8: 800 -> 1,120
  • Electroshock Armor Mod Set
    • 4-Piece:
      • (-) Reduced the Range of the Chain Lightning by 30%
        • 10m -> 7m
      • (-) Reduced the Potency of the Chain Lightning by 40%
        • 50% of triggering attack -> 30% of triggering attack
      • (-) Increased the Cooldown between Chain Lightning activations
        • 3sec -> 5sec

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